THE ART OF ‘ROGUE ONE: A STAR WARS STORY’
Written by Josh Kushins
Forewords by Doug Chiang,
Neil Lamont, and Gareth Edwards
Published by ABRAMS BOOKS
Reviewed by Scott Weller
If ever a book series
could make us soar with inspiration to become artists, whilst further cementing
our love for the STAR WARS saga, it has to be the continued lavish Art of titles chronicling the visual
wonder and excitement of George Lucas’s cinematic universe, of which the latest
publication, dedicated to the dark and brooding classic-in-the-making that is
ROGUE ONE: A STAR WARS STORY, is out now, and another stellar presentation from ABRAMS BOOKS.
Continuing the new
format successfully created with last year’s tome for THE FORCE AWAKENS,
writer and compiler Josh Kushins takes us deep into the heart of the modern visual
masterpiece that is ROGUE ONE, immersing us within an enlightening creative fusion
that gives us the evolution of a dark new chapter in the saga and a behind the
scenes charting of how the film found its path and place in the STAR WARS
cinematic universe, both as a standalone entry and as a lead-in to the
phenomenal 1977 film that started it all.
It begins with the seven-page
storyline from ILM legend and dedicated STAR WARS behind the scenes veteran John
Knoll that quickly won support from the Lucasfilm Story Group and an immediate
go for pre-pre production from Kathleen Kennedy, leading to the wonderfully titled Blue Sky development period, where concept
art springs from the words and vice versa- where ideas, planets, action and
characters begin their long, sometimes simple, sometimes complex, birth- a wonderful
period for the fertile imaginations of the assigned artists to take flight
before any money needs to be spent, and where incoming writers like Gary Whitta
and Chris Weitz (both of whom clearly in awe of the art department, adding their input to the stunning creations presented in the book) can be enthused
and run free...
Early costume design for Jyn by Glyn Dillon. |
It’s this early
exploration of the original Knoll treatment that proves most fascinating- when
the story was truly a heavy ensemble piece in the best MISSION: IMPOSSIBLE and
THE DIRTY DOZEN tradition- the intriguing not to be (well, not in this film
anyway) combination of diverse human and alien rebels, all conceived with special
traits and abilities that would make them an essential gestalt for the mission
to steal the Death Star plans,
envisaged before the adventure instead locked in on scavenger Jyn Erso as the
primary hero and emotional core of the story. Of this early assemblage, I loved
the big alien Senna and his agile little cohort Lunak, looking like they’ve
come out of THE GUARDIANS OF THE GALAXY, complimenting each other with their
abilities-they’re so quirky they deserve a chance to be made real- let’s see
them in the upcoming Han Solo standalone movie! Of further interest in the
production notes, being the first film of a standalone series, literally an
experimental film, Knoll had additionally made sure that his outline could be
made as economically as possible, even going so far as to generating options in
how to reuse/repurpose sets and costumes, where possible, from the then about
to film THE FORCE AWAKENS. Thankfully, ROGUE ONE got the budget it deserved, as
its ambitions and universe travelling got bigger- an eventual on screen budget
of $200 million that has more than made its money back for the mouse with the
lightsaber at the worldwide box office.
With the redeveloped story, the Blue Sky period is over as work begins afresh under the inspiration and challenges of chosen director Gareth Edwards. Our first planet encountered in ROGUE ONE will ultimately be the isolated mountain plateaus and grass hilled realms of Lah'mu, shot in the genuinely cold climes of Iceland, hosting a futuristic homestead similar to the one Luke Skywalker will later be raised in on Tatooine, though the one here seen populated by the fugitive Erso family would have to be much more durable against the weather conditions that this frontier world unleashes. It's here that dark destinies, violence and the path to redemption will soon begin for young Jyn Erso once her family is taken from her by the Empire, amidst an early colour palette of green and black helping the film have a separate visual identity to other entries of the saga. Its also in the process of creating the starry-set opening towards Lah'mu that a new kind of symbiosis between concept art and storyboarding is developed- concept boards, initiated by Edwards, and featuring the work of Matt Allsopp, Jon Mccoy and Stephen Tapplin.
Determined to pay tribute
to the Classic and Prequel guardians of the Lucasfilm Art Department, and
knowing how vital they still are to the saga’s continuing future as long-term
enthused fans, Edwards attitude to the film’s design life brings further new
ideas and inspirations to the table (like using specific colour palettes for
the environments to create emotional resonance, and to accentuate the story), the
director mixing easily and enjoyably with an old/ new art/production team straight
from, or having worked parallel to, THE FORCE AWAKENS, determined to bring
freshness yet subliminal recognisability to ROGUE ONE, a feeling of true STAR
WARS-ness, of which that Holy Grail in the Lucasfilm Archives is the key and
influential springboard- the Ralph McQuarrie legacy as evident and vital as
ever in this creative evolution, and subtle revolution, for the saga in its
first standalone movie. A return to classic worlds and iconic tech but given
fresh exploration alongside new designs that had to be linked and feel right
and logical, have a personality of sorts, within the STAR WARS universe- ships
and shapes that could be drawn easily and be identifiable to viewers. And as
the Rebel/Imperial technological feel goes back to the 1970's, some very cool
and truly A NEW HOPE era capturing computer graphics and displays follow suit,
courtesy of the UK’s BLIND LTD.
One of the most impressive elements to be considered for ROGUE ONE, however, would be the way the Empire's domineering presence in the story would be showcased. Finally, with this bridging chapter between III and IV, we'd get to see just how bad and all-controlling that "dark time" Obi-Wan referred to actually was- worlds old and new swarming with intimidating Stormtroopers of varying kinds on the ground, skies and space controlled by the Imperial war machine. Throughout the book we see revised, some would say improved, designs for evil, like the TIE fighters used in atmospheric battle - one of many interloping presences on the beautiful beach world of Scarif to be explored later in the book.
One of the most impressive elements to be considered for ROGUE ONE, however, would be the way the Empire's domineering presence in the story would be showcased. Finally, with this bridging chapter between III and IV, we'd get to see just how bad and all-controlling that "dark time" Obi-Wan referred to actually was- worlds old and new swarming with intimidating Stormtroopers of varying kinds on the ground, skies and space controlled by the Imperial war machine. Throughout the book we see revised, some would say improved, designs for evil, like the TIE fighters used in atmospheric battle - one of many interloping presences on the beautiful beach world of Scarif to be explored later in the book.
Now emerged as the only
force capable of resisting the Empire, we finally see the fragmented and
under equipped Rebel Alliance coming together from their Base One on the jungle world of fan favourite Yavin IV. With the
1977 film we’d seen deep inside one of the Massassi temples and its housing of
Rebel Starfighters, but ROGUE ONE additionally shows us new design aspects of
the Rebels encased there that’s fun to see, and a true continuity paradise.
As the once Imperial
held Jyn is sent on her mission to find out more about a new super weapon being
developed by the enemy, alongside her edgy new chaperone in Rebel
spy Captain Cassian Andor, additionally assistance comes from an all-new and further evolutionary
twist for hero droids in the STAR WARS universe, with the unveiling, and deserved
cover star to the book, of the chatty and downright straight talking K-2SO
droid, formerly Imperial and now in the reconditioned hands of its once
combatants, given his unique new programming by Cassian himself- the start of an
all-new relationship between man and droid that is fun to see. The artistic
development of K-2SO is just as interesting when charted through the book’s
special section, with director Edwards having some key things he wanted seen
with its eventual final look.
Soon enough, the hunt for the mysterious Imperial pilot with information about the weapon leads the trio to the mysterious holy world city of Jedha, linked to celebrating the religion of the once Jedi Knights and the nature of the Force. With this section, the art team get to enjoy bringing something unrestricted and all-new visually to the scope and mythos of the STAR WARS series, a place of mystery and atmosphere linked with Imperial oppression- a powder keg of violence waiting to be triggered as the planet's natural resources are mined in open secret, the followers of the ancient religion and normal city folk forming its densely packed streets under constant bullying from the enemy- art and final on screen imagery deliberately akin to the real-life events and horrors witnessed in Paris during World War II. The book's opening spread for the planet, courtesy of Andree Wallin, truly spectacular, shows the occupied holy realm with the sky high Star Destroyer and its umbilical cords reaching dow to drain the life from the city, blisteringly setting up the nature of the difficulties our heroes will encounter in their search for the elusive extremist Rebel leader in Saw Gerrera.
Soon enough, the hunt for the mysterious Imperial pilot with information about the weapon leads the trio to the mysterious holy world city of Jedha, linked to celebrating the religion of the once Jedi Knights and the nature of the Force. With this section, the art team get to enjoy bringing something unrestricted and all-new visually to the scope and mythos of the STAR WARS series, a place of mystery and atmosphere linked with Imperial oppression- a powder keg of violence waiting to be triggered as the planet's natural resources are mined in open secret, the followers of the ancient religion and normal city folk forming its densely packed streets under constant bullying from the enemy- art and final on screen imagery deliberately akin to the real-life events and horrors witnessed in Paris during World War II. The book's opening spread for the planet, courtesy of Andree Wallin, truly spectacular, shows the occupied holy realm with the sky high Star Destroyer and its umbilical cords reaching dow to drain the life from the city, blisteringly setting up the nature of the difficulties our heroes will encounter in their search for the elusive extremist Rebel leader in Saw Gerrera.
Temples, rock formations and the city of Jedha itself as described in the script, as well as impressive locales captured at the film's real-life location filming in Jordan, are clearly a fertile mixture for the designers to play with as we enter this genuinely impressive section, which also has some sadly unrealised ideas that would have been great to see on screen: a catacomb prison where the walls are comprised entirely of eroded skulls, and Saw Gerrera's crash-landed spaceship, ranging from small to large designs, impacted on the cold desert surface beyond the city. One art piece even establishes
more about the Jedi Order and its’ being circa 2000 years old.
This section of the film
and the cemented assemblage of Jyn’s DIRTY DOZEN-esque team at the heady
location clearly highlights the kind of extraordinary feats that ordinary,
Force-less people will have to find in themselves in order to defeat the
Empire. (Though interestingly enough, early on in the script process, Jyn’s
mother was almost a Jedi - thankfully, that idea was scrapped).
Saw Gerrera on his throne. Art by Adam Brockbank. |
With Gerrera's resistance base and his erratic, violent force revealed (including Bib Fortuna's cousin, no less, and a 2-1B medical droid assigned watch over their ill leader, who'd only make it to the original cut of the film), George Lucas's creation from THE CLONE WARS animated series becomes an enigmatic, battle-scarred reality, his look going through several iterations-in one powerful image he resembles a STAR WARS version of the isolated and doom laden
Colonel Kurtz from Coppola's APOCALYPSE NOW, sitting atop a throne held up by numerous Stormtroopers helmets- a collection that STAR WARS REBELS youth Ezra Bridger can only dream about.
As a brief but nice to
see flashback shows us the nature of Jyn’s fractured family life on the Prequel
core world of Coruscant, linked to the manipulative Orson Krennic, our heroes
unlucky fortunes at the now destroyed Jedha could be on the up with Jyn’s plan
to rescue her father from the scientific prison he is being holed up on at Eadu,
and to convince the Rebellion of the full nature of the Death Star threat. The mountainous, rain-swept realms forming it, and
the secret base/crystal refinement centre there housing the Death Star
scientists, packed with equipment and a long shuttle ramp for busy transports
in and out, would be envisaged by Gareth Edwards for the film as a very
deliberate OO7-esque design tribute- the kind of lair lived in by that iconic spy's supervillains,
yet also acting as the film’s emotional and spiritual turning point for Jyn as
she finds herself at odds with Cassian, now turned silent assassin and under
orders to kill Galen. Tragedy is ultimately the only result such collisions of
good and evil will bring.
As Eadu fades away, and our retreating heroes lick their emotional wounds, other older scars emerge from the darkness, from the Sith, resonating via the next world visualised and book depicted: a key return to the volcanic realms of the fiery Mustafar- the birthplace, and indeed birthright, of the ominous Darth Vader, going back thematically to the early 1977/78 designs for an unused screen entrance for the Dark Lord in THE EMPIRE STRIKES BACK, the planet also having been the past catalyst for the eventual lightsaber duel between once "brothers" Anakin Skywalker and Obi-Wan Kenobi for EPISODE III. Like Yavin, new facets of this ugly, evil world are showcased alongside Vader's magnificent obsidian castle - the kind of environment akin to something seen with Sauron in THE LORD OF THE RINGS, fusing prequel and sequel realms together even more effectively. A home reflects its owner, they say- trust me, you don't want to be anywhere near this abode, as Krennic finds out when trying to use Vader to get in with the Emperor’s good graces. Before that intimidating scene, however, we are privileged, or should that be scared, to see sci-fi and cinema’s greatest baddie in a more vulnerable but no less chilling way- what’s left of his damaged and decapitated frame held for a time within a duel Bacta healing/meditation tank, whose gothic/Imperial aura, so tantalizingly glimpsed and queried by fans worldwide when seen in one of ROGUE ONE’s earliest trailers, is given form on the printed page through a variety of genuinely impressive nightmare scenarios.
From the horrors of the flesh to a beauty awaiting the eyes with the film's finale set piece world of Scarif- the mostly antithesis
location to a war genre action adventure. Early ideas of an Imperial mining
world to a steel apple core force field held space complex/intelligence centre
housing the Death Star plans were
good, but the idea of a lush tropical world being controlled by the Empire- the
setting for our hero’s fateful destinies, couldn’t have been a better,
stylistic right choice from Edwards..
The Death Star gets its dish. Art by David Hobbins. |
The idea of nature
abused by technology is an important part of ROGUE ONE’s finale, and the artists
have fun with such mixing for Scarif. Equally, concepts of an Imperial Star
Destroyer docking ring above it, surrounded by an energy field, are
impressive, as is the vital to the plot communication base and vault, both
interior and exterior, infiltrated by Jyn and Cassian, with some great storyboard
ideas for the sequence and subsequent beach battling by the Rebel forces by Allsopp,
Mccoy and Tappin. Regrettably, though, with so much major story material too
important to reveal with the publication date, it’s at this point in the book
that the detailed text and artists commentaries of their work tail off. Let’s
also not forget the controversial but necessary period of reshoots for the
revised finale likely affecting things further, which no one will ever talk about in major detail for
the foreseeable future due to industry non-disclosure agreements.
At the end of the day,
though, it’s the art that counts above all else- the grittily charged depictions
of blood, sweat and tears conflict on land, sea, air and space more than enough
to capture our eyes and mind-set, most notably Doug Chiang’s superb spread of
the intimidating Death Troopers getting ready for action on the beach, plus Ryan
Church’s stellar depiction of two crashed Star Destroyers and Rebel fighters in
battle over the shield enclosed Scarif. Plus some lovely Allsopp imagery of the
space battle and ships featuring the kind of brushwork tribute that reminds me of
that classic John Berkey space battle over the Death Star poster that accompanied the John Williams STAR WARS soundtrack
album of 1977.
As the familiar X and
Y-wing fighters go to work, three cheers also for the bold new Mon Calamari
hero and Winston Churchill-esque figure of Admiral Raddus housed in his new
ship, also a vital part of the space battle, and bearing a design style keeping
with the race’s sea-based roots- the massive military craft looking very
majestic and whale-like.
With a costly victory won for the Alliance, the book
closes its artistic success with a brief selection of pages linked to the
Imperial controlled “Planet X” later named The Ring of Kafrene, the trading post world clearly a last-minute inclusion with the film's reshoots, for an
earlier set scene where the realist Cassian gets first news of the Death Star and the fugitive pilot Bodhi
Rook, whose role would be expanded in post production.
AFICIONADO RATING: The past,
present and future of STAR WARS couldn’t be in better hands via the incredible
talents working at Lucasfilm. THE ART OF ROGUE ONE is another visual triumph for their creativity- a
joyful 256 pages of a film whose success has opened up even brighter new
artistic avenues and imagination riches for the franchise’s future. 4.5 out of
5
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